The infrastructure of play.
Mario's Necropolis, 2026
Mario’s world is stripped of its characters, reconfigured into an intricate architectural system of pipes and valves where circulation replaces action. The hidden visual grammar that survives long after the game falls silent.
Catherine Gran renders science-fiction imagery with the precision of classical sculpture, reflecting on the interchangeable figures within systems of power.
Potent symbols, the monumental tradition, and the ambiguity of memory.
